
Big Time's preseason generated $100 million in revenue and $230 million in total NFT trading volume, during which the team did not sell any tokens.
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Big Time's preseason generated $100 million in revenue and $230 million in total NFT trading volume, during which the team did not sell any tokens.
In February alone, Big Time's NFT marketplace volume was 60 times higher than that of Axie Infinite and Immutable X.
Star game developer Big Time Studios has announced that its highly anticipated free-to-play multiplayer action/MMO RPG, Big Time, has generated an impressive $100 million in revenue, with players' total transaction volume surpassing $230 million.

These figures are even more remarkable considering that over the past 30 days, Big Time’s NFT marketplace has surpassed well-known platforms such as Axie Infinity and Immutable X. Despite currently being in its preseason phase—an invite-only closed test—the numbers demonstrate strong player demand for high-quality NFT games with robust and sustainable economies.
Player retention lies at the heart of the game’s appeal. Two key factors contribute to their high player retention. First is users’ love for Big Time’s intense combat and dynamic gameplay, which blends action RPG elements akin to Diablo with expansive exploration found in MMOs like World of Warcraft. Players battle through procedurally generated dungeons, complete quests, and gather essential resources needed to craft valuable non-fungible tokens (NFTs).
The second factor is their unique fair token distribution model. This approach ensures only players can collect, refine, craft, and upgrade items through in-game activities using the game’s native token, $BIGTIME. This method allows players to accelerate crafting times and access Prestige Portals, which increase drop rates of collectible items in the game. The only purchasable item is Time Crystals, a non-crypto premium currency used for in-game activities such as crafting, upgrading gear, recharging items, or accessing advanced content.
“Fair token distribution balances the economy. NFT hunters can’t buy their way to success. Our unique approach combines the excitement of high-quality gaming with innovative digital collectibles—all earned in-game rather than given away or sold. Our NFT marketplace and economy clearly resonate with players, as shown by our preseason’s $230 million in total transaction volume. Just imagine what will happen as we get closer to opening the game up to more players,” said Ari Meilich, CEO of Big Time Studios.
By prioritizing the player community, Big Time Studios has created a level playing field for all through fair in-game token distribution. Tokens are earned solely through gameplay, preventing non-players from buying their way to success or hoarding NFTs. This commitment to fairness and inclusivity sets Big Time apart within both the NFT and traditional gaming industries.
Big Time’s successful preseason launch continues to dismantle skepticism around the viability of NFT gaming, setting a new benchmark for feasibility. The game’s entertainment value combined with economic incentives has attracted a large base of active players, silencing critics and showcasing the immense potential of NFT gaming.
“We are first and foremost a game company,” Meilich said. “Our top priority is delivering an amazing game and immersive experience. Players want fun and entertainment, not just economic incentives. This approach differentiates us and, given our recent success, shows we’re moving in the right direction for Web3 gaming,” Meilich added, underscoring Big Time Studios’ commitment to delivering a high-quality gaming experience.
Looking ahead, new features and updates will further enhance the immersive gameplay experience and ensure Big Time continues to lead the NFT gaming industry.
For more information or to join the team, visit https://bigtime.gg/.
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