After Friendtech, another social product called Friendroom has emerged. It adds an additional token to its economic model compared to Friend.tech, making buyers of shares less passive, as each share can generate income for you. Friendroom visualizes social interactions and currently stands as a product with a relatively well-developed economic flywheel. Below are the game details:
1. Room allocation: 196 countries/regions, with a maximum of 10 rooms allocated per country;
2. Room pricing: The cost of each room varies according to the real-world GDP data of its respective country.
3. Room sharing: You can choose to purchase shares from each room. Share prices rise with each purchase. Rooms in developed countries see faster share price increases compared to developing countries.
4. Taxes are required when buying or selling shares, with half of the tax revenue going to the room owner and the other half to the community treasury.
5. Room owners and shareholders receive daily $FRIEND tax airdrops, the amount of which correlates with GDP rankings. For example, a room in the United States will receive a larger share of $FRIEND tokens compared to one in Palau. (This solves the pain point of Friend.tech, where buying KOLs only allowed price speculation without ongoing income.)
6. Shareholder dividends: Room owners can specify the percentage of daily $FRIEND tokens they wish to allocate to shareholders. The default percentage is set at 50%.
7. Platform revenue treasury: ETH generated from room sales and stock transaction taxes will be used to repurchase $FRIEND tokens. These tokens can then be distributed or burned as needed.