TechFlow news, on June 28, Bitget Research noted that over the past two quarters, the TON ecosystem has demonstrated rapid growth across various aspects including ecosystem partnerships, user data, and TVL. According to DefiLlama data, TON's ecosystem TVL has reached $686 million, an increase of 115% compared to last month.
According to Rootdata, there are mainly 12 high-popularity gaming projects in the Ton ecosystem. Notcoin was the first project to ignite ecosystem development, attracting over 30 million players and achieving more than 5 million daily active users. Among non-token-issued gaming projects, catizen and hamster kombat currently have the highest activity levels.
The development strategy of the Ton blockchain leans more toward Web2 internet company growth tactics, leveraging breakout strategies to enhance the transition from Web2 to Web3. The number of accounts doubled within a single month, while daily active users grew by 94.58% month-on-month. The business logic is clear—prioritizing network expansion over immediate profitability—enabling rapid user acquisition and indicating substantial potential for future growth.
Additionally, Bitget Research warns users that Telegram-based ecosystem products have relatively short operational histories and haven't yet been fully tested by the market. Risks such as wallet interaction services provided by Telegram and frequent phishing links appearing in communities could lead to fund losses. Users are advised to exercise caution and carefully verify information before participating.




