TechFlow news, Seraph's Season0 (August 22 to September 25) has successfully concluded, achieving multiple milestone accomplishments. During this season, in-game revenue surpassed $2 million, with total player count exceeding 90,000—setting a new record in the game's testing history.
In addition, during Season0, the total trading volume of game NFTs exceeded 2,600 ETH, peak concurrent players reached 7,500, and the number of NFT transactions surpassed 52,000. Since testing began, the cumulative trading volume of Seraph's game NFTs has reached 17,000 ETH, with over 163,000 transactions in total. These figures not only highlight Seraph’s rapid development within the Web3 gaming space but also demonstrate its broad player base and strong community engagement.
With the successful conclusion of Season0, Seraph has showcased its swift growth in the Web3 gaming sector. In upcoming seasons, Seraph plans to further optimize its gameplay, delivering an enhanced experience for players.




